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> and didn't become popular for gamedev until the turn of the millenium

Wasn't this also because Microsoft had terrible support for C?

Since the mid-90's, a number of gamedevs moved to C++ but were unhappy with the results.. how OOP works, exception handling, the STL, etc.

My understanding is.. by late 90's.. many game developers, despite using C++, we still coding more inline with C programming than (proper) C++.

Mostly C code but using some features of C++ like, functions inside a struct, or using namespaces, that did not sacrifice compilation and runtime speed.




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