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That's a thing?



Absolutely! Any sort of multiplayer game needs a source of authority if you want to prevent cheats like a hacked client lying about its position, and a really good way to do that is load the geometry of your level and run physics checks server side at a lower frequency than once per frame. Godot and Unity both support headless builds for exactly this reason, it's basically the whole game engine, minus the renderer, audio, and UI systems, usually.


That is not server side rendering. Per your own comment:

> minus the renderer

(Otherwise you are completely correct.)

Closest I can think of is server side ragdolls that are rendered the same on all screens and similar stuff.


Yep, Stadia might have failed, but GeForce Now and XBox Cloud Gaming have enough customers to keep them going.


That’s complete different. They are rendering the client and streaming it to users. That doesn’t make the client side code “server side” any more than you streaming Fortnite on Twitch does.


Nope, XBox XDK has facilities for code to be aware of rendering server side.




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